![]() ![]() With hunting you assume you'd need to lurk at a distance, only to approach when your target's back is turned, but that's rarely the case. While the inclusion of so much side content sounds great on paper, it's all far too shallow. Scattered around the numerous areas you can explore are activities you can participate in - such as fishing spots, animals to hunt, dinosaurs to slay and upgrade orbs to collect. ![]() Sadly, I can't say the same for the open world. Not once was I frustrated when attempting to close the distance or dodge a ranged attack. New unlockable attacks can be swapped in and out at your pleasure, a partner system lets you call in assistance, and a transformation mechanic allows you to further boost your power - all of this built on a foundation of responsive movement options. When combined with a selection of super moves specific to each character and defensive options like a burst that repels enemies, the encounters never become too stale or repetitive. At first it seems quite simplistic, with dedicated melee and ranged buttons begging to be mashed vigorously. It's in the battles that it shines brightest, with projectiles flying all over the place and fighters yelling while they charge up for their next special move. In essence, Dragon Ball Z: Kakarot is an okay role-playing game with a fantastically fun combat system attached. ![]()
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